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Star Wars: Empire at War Collector's Edition | 
| From: Lucas Arts Entertainment Co. LLC Category: Video Games
List Price: $59.99 Buy New: $29.99 You Save: $30.00 (50%)
New (6) Used (4) Collectible (1) from $19.99
Avg. Customer Rating: 6 reviews Sales Rank: 17641
Format: Cd-rom Platforms: Windows 2000, Windows Xp ESRB: Teen Media: CD-ROM Edition: Collector's Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 85420 Model: 2186094 UPC: 023272854201 EAN: 0023272854201 ASIN: B000E3FNS2
Release Date: February 16, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Real-time strategy game takes place between the two trilogies through "A New Hope" | | • | Play with a multitude of heroes for each side, each with their own abilities | | • | Control the battle between Rebel and Empire forces on both land and in space | | • | Dual-layered game play requires you to manage both strategic and tactical levels | | • | Play campaign across more than 40 planets, or play multiplayer with up to 8 players |
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| Editorial Reviews:
Product Description Star Wars: Empire At War is the first game to give players the power of full command in the Star Wars Galaxy. The complete military force of Star Wars is at your fingertips! Set a few years before the events of A New Hope, the game chronicles the start of the Rebel Alliance&Darth Vader's rise to power. Visit worlds like Hoth, Tatooine and Dagobah -- as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. Choose to join either the Rebel Alliance or the Galactic Empire, and unleash your tactical skills on your enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is persistent; strategic and tactical decisions from previous events will have a permanent effect on the galaxy.Special Collector's Edition features 3D Lenticular packaging, bonus maps, concept art, wallpaper&screen savers.Deploy more than 20 ground-and air-based vehicles - from giant Star Destroyers and Mon Calamari cruisers to speeder-bikes and X-wings Access multiple ground troops, from Stormtroopers&Rebel soldiers to powerful heroes like Obi-Wan and Darth Vader Multiplayer action including 2-player campaign mode and up to 8-player online skirmishes
Amazon.com Product Description Star Wars: Empire at War (Collector's Edition) is a Real-Time Strategy (RTS) game that is, quite simply, amazing in its scope and grandeur. This game has all the elements that both hard-core Star Wars fans and dedicated strategist gamers are looking for. In Empire at War, you must fight battles in space and on the ground, giving the game a dual-layered design that forces you to operate on both an involved strategic level as well as a tactical level. Add epic-looking battles with dozens of great touches, outstanding sound effects that you've come you've come to expect from LucasArts, the contrasting play styles enabled by playing either the rebellion or the empire, and a broad array of unforgettable characters, and you've got a game that lets you truly immerse yourself in the Star Wars universe. 
Land battles are highly enjoyable and extremely challenging, involving heavily armored AT-ATs and more. View larger. | 
Fight epic-looking battles in space with outstanding sound effects you've come to expect from LucasArts. View larger. | 
As a player, you'll be involved in virtually every aspect of the conflict between the Rebels and the Empire. View larger. | The storyline of Star Wars: Empire at War occurs between the two trilogies through the end of "A New Hope." As a player, you'll be involved in virtually every aspect of the conflict between the Rebels and the Empire. You must simultaneously manage your economy, develop technology, build factories, planetary defenses, ships, and space stations, as well as get information on new planets and maneuver your various forces around the galaxy. Unlike some strategy games that are decided by who has hoarded enough resources to overwhelm the enemy, it is just as important to build your forces up in an intelligent fashion in order to take over the galaxy. And to ensure that you're never allowed to sit back and relax, everything all happens in real time, so if you spend too long considering what to build or where to send your fleet, you'll be inviting a massive, debilitating attack from the computer. Star Wars: Empire at War has a huge number of variables you'll need to consider. Many planets have unique bonuses, such as allowing certain units to be created more powerfully or cheaply, thereby increasing your credit income by different degrees, as well as only allowing the largest ships like Mon Calamari cruisers and Imperial Star Destroyers to be built on certain planets. And the Empire and Rebels obviously both have their differences. The Empire usually generates a lot more money, which it can use to eventually overwhelm the rebel forces if left unchecked, but it has to find them first by sending out probe droids to seek out their forces. The Rebels, on the other hand, have far fewer resources, which can make them more difficult to play and learn, but they can steal technology and sneak raiding parties past many of the Empire's space defenses. And each of the two sides has their own distinct Hero units, which can be extremely powerful and can sway the course of battle greatly. You can use Palpatine or Mon Mothma to reduce a planet's production costs; C3PO and R2D2 to steal technology or hack into an enemy's turrets and turn them against their own troops; Darth Vader to force-push entire groups of enemy soldiers on land; or Boba Fett to crush concentrations of fighters by dropping seismic charges in space. To balance out these massive powers, both sides can hire generic bounty hunters to try and eliminate a rival hero from the game. While the land battles in Star Wars: Empire at War are highly enjoyable and extremely challenging, involving heavily armored AT-ATs and more, the space battles are truly breathtaking. Seeing a Star Destroyer crawling with bright-blue ion energy, watching an entire wave of X-wings explode into flame, or witnessing a fully-armed and operational Death Star blow a planet to smithereens are unparalleled experiences in this galaxy or any other. And the visual and sound effects aren't the only thing that will amaze you during a space battle. The bigger units like space stations and Star Destroyers all have hard points pertaining to different systems. You can target these different systems to cripple ships in different ways, taking out their shield generator, weapons system, or engines to reduce their effectiveness, or taking out the hanger on Imperial capital ships to thin out their fighter cover. And as you destroy a cannon or shield generator, that piece will break off and float away, and while most ships eventually explode, the Mon Calamari Cruisers and Imperial Star Destroyers will actually tear in to pieces that continue to linger throughout the battle. What's more, you always need to watch out for ships the AI (artificial intelligence) might be hiding in asteroid belts, waiting to spring them on the flanks of your fleet at the worst possible moment. The strategic layer of Empire at War takes place on a two-dimensional galactic map showing you all the planets. In the full campaign mode, you must consider and plan around more than 40 such planets, whereas in some of the simpler conquest scenarios, you may end up dealing with as few as eight or 10 of them. Instead of playing in the campaign mode, you can play multiplayer matches over a LAN or online with up to eight players. The LucasArts' matchmaking system makes finding an opponent easy, and if you are playing a head-to-head match against a friend, you have the ability to save a match and reload it to continue at a later time. Delivering a presentation that is as epic as the films themselves, Star Wars: Empire at War is ideal for any fan of strategy games, and absolutely necessary for Star Wars aficionados. This Collector's Edition is also packed with bonuses, including five new playable Skirmish maps that span the galaxy from the shipyards of Kuat, to land and space battles on Ryloth and Polus. You also get exclusive concept art that illustrates the evolution of the game's look, and two screensavers that celebrate the Star Wars universe with X-wings, TIE fighters, and a demonstration of the Empire's ultimate weapon -- the Death Star. Plus the Collector's Edition ships with four wallpaper images and a 3D lenticular package.
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| Customer Reviews: Read 1 more reviews...
fun September 11, 2006 1 out of 6 found this review helpful
when i first played this game i was amazed at the graphics, for new players, start out with the tutorial until you get the hang of the interface
A real star wars Rebellion August 22, 2006 1 out of 5 found this review helpful
Star Wars Empire At War is the way the old Star Wars Rebellion game should of shipped back in the 1990's. The graphics are excellent and the game is not as long and slow as the original Rebellion game. the only thing they need to improve on this gamewould be to add more of the chracters from the original rebellion game like Admiral Griff and Thrawn on the Empire side and Wedge Antilles on the side of the Republic , they could also expand the game out by adding a Clone war addon and also base a addon,on the events of Knights of the old Republic.
Building on Rebellion April 6, 2006 16 out of 16 found this review helpful
'Star Wars: Empire at War' is the game most gamers and Star Wars fans were hoping for when they got 'Rebellion' many years ago. 'Rebellion' was a real time strategy in which you built fleets and conquered the galaxy planet by planet in an attempt to overthrow the Empire or subdue the Rebel Alliance depending on which side you chose.
'Rebellion' was lacking in many areas. For one, there was ground based combat for the player to control. Sure, you could make armies of Storm Troopers and AT-ATs, but the outcome of the combat was decided by the computer and the player had no say in tactics or strategy. The player couldn't even watch the battle on the ground.
Second, in 'Rebellion,' the player never got to control any of the heroes. That is slightly misleading. The player would send the heroes, such as Luke Skywalker or Darth Vader, on missions, but again, the player really didn't have any say in the success of those missions.
Third, and perphaps most importantly, 'Rebellion' bogged down in the minutae. You had to manage resources, troop deployment, and production on a galactic scale. Those things aren't bad, but the user interface wasn't ideal and to prepare for a single large battle could take thirty minutes.
'Empire at War' improves on all those elements. Want to crush Rebels with AT-ATs? No problem. Put togehter your army and land then on the nearest inhabited Alliance controlled world. You'll be stomping Rebels in no time. Watch out for speeders though, or your walkers will get tripped up. The point is, you control the land battle.
Want to Han Solo into the battle above Yavin IV? You got it. You can control the heroes. Each hero has their own special abilities. The Millenium Falcon, controlled by Han Solo and Chewbacca, is fast, well armed, and has an ability to be made invulnerable for a short period of time. Darth Vader is extremely efficient in the skies and can crush vehicles and lay waste to soldiers on the ground. How the heroes are used is up to you.
Resource management and production is more fitting to a Star Wars game in 'Empire at War.' Simply taking control of a planet provides the credits needed to run your armada. Need more? Okay, build a mining facility or send a smuggler to steal them from the enemy.
There are several other improvements over 'Rebellion.' Instead of blindly sending your fleets across the galaxy, you can watch their progress along the space lanes. They may encounter unexpected resistance at Naboo on their way to Tatooine. The pace of combat is quicker than in 'Rebellion,' in which you could watch an A-Wing battle a Star Destroyer for 20 minutes. The various space and ground units are more iconic and recognizable from the movies or the extended universe. The worlds included in 'Empire at War' are far more recognizable from the movies as well.
There are a few areas that could be improved. It'd be nice to have more say so over the deployment of facilities on a planet. You may have decided to build a barracks, shield generator, and ion cannon, but you can't decide how they are laid out. This prevents you from using strategy on the field to a degree.
I was a little dismayed by some of the missing elements though. You can't build a Super Star Destroyer (SSD), as seen in 'The Empire Strikes Back.' The Death Star is available, but no SSDs. The B-Wing and TIE Interceptor are also missing from the game. I also would have liked an option to play or use the Old Republic or The Seperatists and their units. Then again, their inclusion wouldn't have been "The Empire" at war. I was also a little puzzled that some volcanic worlds from the extended universe were included, but there was no Mustafar from Episode 3.
Once you get over the learing curve, the game is not difficult to master. Fleet building is not complicated, and planet conquering gets to the point where it is almost by the numbers or by the book.
The game offers a campaign setting for both the Rebellion and the Empire. Both were good stories, although I felt the Rebellion's campaign was too short and too easy. The Empire's story seemed a bit longer, more creative, and more challenging. There was a good mix of cinematics and 'holo images' used to move the story along.
Overall, I'd recommend this game to Star Wars fans. Die hard fans of real time strategies might appreciate it if they are fans of Star Wars, but other games will more likely suit their playing styles better. I think the game cries for an expansion with additional units that I mentioned add or an opportunity to play the Old Republic or Seperatists. One of the best parts of this game is the ability to change from the third person view to a cinematic view. It is best used when you have your fleet set up and ready to go, and you just want to sit back and enjoy the battle.
Overall Grade: 4 stars.
Fun but its missing something March 20, 2006 2 out of 6 found this review helpful
The concept and gameplay is great in my opinion, but they took too many short cuts on the sound and graphics. Multiplayer is annoying if you use a router or have a firewall because it disconnects a lot. Nice game but it could have been ALOT better.
Reviewing Collectors content March 9, 2006 7 out of 7 found this review helpful
This game is worth 4.5 stars, but the collectors content isn't. For $10 dollars extra, it's just not worth it. One of the screensavers is nice, and the extra maps are good, and the shiny box is cool, but not for the price. For a excellent review of the game, check out the other review. My advice is to get the normal edition and save the money (for Jedi Acadamy?).
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